Go Is A Fighting Game |
The Life Or Death Of Groups Is The Central Issue In Fighting |
Only Fights Involving Important Groups Are Likely To Be Productive |
Only Fights Against Weak Groups Are Likely To Be Successful |
Gratuitous Fights For Their Own Sake Are Almost Always A Mistake |
Fight Only In Pursuit Of Strategically Important Objectives And Only When And To The Extent Absolutely Necessary |
Diagram 1 In this game between a 5D and a 7D, the atari of B1 on the marked White stone has forced the connection of W2, with (small) advantage to Black because B1 not only separates White and is potentially useful, but also because W2 only adds insignificantly to White’s already thick formation. The key question now is how Black should best continue. |
Diagram 2 The exchange of the atari of B1 for W2 on the left has created useful Aji for Black to exploit at the proper moment, but continuing there immediately
to support/utilize the 2 Black stones would only prematurely start a fight that would almost certainly be to Black’s detriment! As things stand, Black’s absolutely essential play is B3! This begins to sketch out a Black corner in the lower right while partially neutralizing the White thickness, and also prevents the excellent extension/kakari of W“a”, and leaves the decision regarding what to do with the 2 Black stones on the left for later. (In the actual game, the proper moment to support those stones never arrived!) |
Diagram 3 In this game between two 7 D’s, White has retained Sente, so it’s his choice as to how to proceed from this point forward. Invading the wide extension between B1 and B21 seems inviting. But is it really? And if it’s not, what would be better? And why? |
Diagram 4 This is the sort of position in which it’s tempting to start a fight by invading with W2! Although that might conceivably succeed, the 7D who played White in this game thought better of it. He instead opted for this calm development, which had the advantage of taking no unnecessary risks. Its detriment is that it yielded him only a minuscule overall plus. Caution! There is sometimes no reasonable alternative to initiating a fight when you’ve fallen behind, and less aggressive play is unlikely to reverse the game’s losing trend! But other than in such exceptional circumstances, avoiding gratuitous and/or potentially dangerous fights is usually sound policy. How to Distinguish between vital fights and those that aren’t is one of the major subjects of this book, so, hopefully, that important distinction will be much clearer after you’ve read it all. |
The White Stones Have No Special Powers, And Share The Same Need For Eyeshape, Space, and Connectivity As Black’s |
To Attack, Play Away. (Keep a discreet distance, inhibiting the opponent’s ability to expand and/or form eyes.) |
To Defend, Play Close (Make contact as a method for creating eyeshape and/or sealing off eyespace.) |
Before You Play Defensively, Always Seek An Offensive Move That Also Satisfies Your Objectives |
FIGHTING CONTINUES UNTIL BOTH SIDES ARE (at least temporarily) STABLE |
Diagram 5 The “Knight’s Move” approach of W1 (or the symmetrical point on the upper side) is the most common way for White to begin operations against the Black 4-4 point stone. Because it’s an attack, it doesn’t make contact with the object of that attack, but instead stays a discreet distance away! When Black is in a position to respond aggressively, the one point squeeze play of B2 is the strongest counterattack, also playing at a discreet distance from its target, and inhibiting W1's ability to expand down the side to make a base there. Feasible but milder squeeze plays instead of B2 which may be globally preferable in some situations are “a” thru “d”, while “e” is sometimes chosen when Black feels the top and/or center are more important than the left side. After B2, White has the choice of defending W1 immediately or playing elsewhere. (If he tenukis he will suffer a fairly serious local detriment if Black is first to play locally again, but even then W1 can’t be killed.) How each of White’s feasible responses to B2 can play out is shown next. |
Diagram 6 In response to the pincer attack of B2, one common (but rather passive) continuation is for W3 to dive into the corner. After the Joseki sequence thru W11 (B“a” in place of B10 is sometimes preferable), White is not only alive with profit in the corner, but is also unconfined. In return, W1 is at least temporarily abandoned and Black has thickness. This dynamic “equality” is a fair allocation of assets for both sides for the moment, but not a fully adequate characterization of the situation. The important aspect of this position unaddressed by that assessment is that White’s profit of about 10 points in the corner is almost (but not quite) already assured, but Black’s thickness on the outside must still be sooner or later converted into an approximately equivalent gain either locally or elsewhere for this trade to be ultimately fair. |
Diagram 7 “Abandoning” W1 as in Dia 6 isn’t always globally desirable, and in that case the one point center skip of W3 here is often a good alternative to entering the corner. After that, the calmest sequence is as shown, with White getting strong center influence in return for Black’s sketching out corner territory. (The contact play of B6 helps defend the corner territory in Sente by threatening to connect underneath to B2 by continuing at 7, thereby inducing W7 to prevent that.) After this, with the 3-3 point (“a”) in the corner and “b”, “c”, and “d” all still available for White if and when circumstances make them appropriate, and with the skirt at “e” also still open, the big corner territory is as yet far from securely Black’s! |
Diagram 8 It’s also feasible for White to switch W5 in Dia 7 to the “shoulder hit” on B2 shown here, with this common result. B14 prevents a White enclosure, and at least tentatively assures life for the B2-14 group. Then, depending on what’s going on elsewhere, White may play “a” immediately to assure his connectivity (the best way to do that), or tenuki and hope that he’ll be able to get back to consolidate his position here before Black can play to cut him apart. Instead of the aggressive squeeze play of B2 in Dia 5 - 8, Black might feel it preferable to play defensively, so let’s examine next just how differently that will play out. |
Diagram 9 Especially when Black already has the marked stone or one near it in place, instead of squeezing, the attachment of B2 is feasible. As earlier noted, this is not an attack! A contact play like this B2 is actually a defensive move which is intended to enable Black to both “make shape” and take some corner/side territory. Its main detriment is that it also induces White to make shape and territory as shown, thus simplifying the position while also reducing both side’s later options. (There are a number of other feasible Joseki variants beyond these few which give somewhat different results, but those details are outside our present interest and so will not be discussed here.) |
Diagram 10 Relevant to this discussion is the “bang against” attachment of B2 here, which, as earlier noted and despite its appearance, is primarily an attack and not a defensive move! Since this is something that seems inconsistent and therefore may be confusing, understanding its rationale is important. The attachment of B2 is most appropriate when the triangled Black stone (or one at “a”) is already in place on the upper side, and is even more effective when (as here) the marked left side star-point stone is also present (as is true in high handicap games). The aim of B2 is to make infeasible an immediate White switch to the 3-3 point in the corner at “b”, as in Dia 8. It does this because if W3 at “b”to “steal” the corner territory, B4 at 3 would give Black excellent eyeshape while severely damaging W1. So most often W3 is considered necessary. |
Don’t Act On The First Plausible Move That Solves Your Major Problem. |
Always Look Further For A Better Move, Especially One Which Also Accomplishes Other Desirable Goals. |
Diagram 11 This is a fairly common type of position, in which the central area to the left of the Black stones is still quite open. In most cases, when the marked White stone probes his one point skip Black will want to maintain his connection, and the first step in finding the best way to do this is to identify the feasible alternatives. Please decide on your own candidates before looking at the following diagrams. |
Diagram 12 Black’s available connection options are marked from “a” to “d”. But which is best? There is no one universally correct answer because the preferred option will depend upon other stones already in place (not shown here) or deemed likely to appear in subsequent play. |
Diagram 13 The simplistic choice is the hard connection of B1. Although this is the only absolutely secure, unbreakable connection, it’s also the one that creates no shape at all while offering the fewest followup alternatives. Despite these detriments there are situations in which it’s the most desirable option, so it can’t simply be dismissed out of hand. But absent special circumstances that make the other options infeasible and/or Black’s ultra-solid thickness here particularly useful, this is usually the worst choice. So an alert Black will look further. |
Diagram 14 A slightly better alternative, which in certain circumstances may be preferable to the others, is the extension of B1 here. This maintains the connection because if W“a’, B“b”, and if then W“c” cuts, the atari of B“d”answers. And if W“e” then extends, B“f” is a Geta that traps the two White cutting stones. But instead of pushing at “a”, which obviously doesn’t work, if the position to the left is suitable an alert White might continue with something like W“d”, to induce B“c”, and then follow with something like W”f”, to leave the entire Black group “floating” without either eyes or shape.br> And that possibility is one of the reasons that this B1 as the way to maintain Black’s connection is not often best. |
Diagram 15 A bit more stylish and versatile is B1 here. After this if W “a” pushes into the gap in the Black formation, depending on surrounding circumstances B“b”, “c” or “d” are all sufficient to maintain Black’s connection with good shape. But even this usually isn’t best because this B1 doesn’t reach far enough out from his wall. |
Diagram 16 So after further reflection, the one point skip of B1 here is revealed as the move that best accomplishes all of Black’s objectives! After this, if White makes the shape-killing placement at “a”, B “b” connects efficiently because W“a” is now almost trapped. After that, playing immediately (as at “c”) to rescue W“a” would only help Black. Not only would he then have a larger White group to attack, but (assuming the relatively open center we noted at the outset) that newly formed White group will probably not seriously threaten Black because those White stones will almost certainly be weaker than the Blacks they are supposedly attacking. If after B1, instead of W“a” White pushes at “b”, with B“a” the position reverts to Dia 15 after W“a”, B“d’ there. After W“a”, B“b”, if White doesn’t extend from “a”, then if and when appropriate, B“c”(or even a more distant Geta) is a further stylish play that assures that W“a”is trapped, almost certainly yielding Black one eye. |
Only Enclosed Groups Can Be Killed |
To The Extent Feasible Avoid Becoming Enclosed |
To Counter An Enclosure Threat "If In Doubt, Run Out" |
Dia 17 Especially in high handicap games, this is a fairly common position, in which White has made a double kakari against a star point stone.
In the absence of special circumstances Black should without fail play to prevent White’s enclosure! For this purpose, B1 as shown is usually best, but sometimes the attachment at either “a” or “b” is preferable. Dia 18 If Black doesn’t respond to the double attack and allows White to play the marked enclosing move on his key point before answering, he can still (just barely) achieve life in gote as shown, but with even a slight inaccuracy he will almost surely die! And even if he does live, White’s advantage is considerable. So, on balance, Black would be well advised not to allow himself to be forced into this kind of situation! |
Dia 19 In this game between two 5 D’s, the 12 marked White stones are almost enclosed, with no sure eyes yet! (Although one can be easily made.) So if they don’t get out immediately they will almost certainly be in big trouble, possibly even resulting in a loss sufficient to cost White the game! So what’s the best way for White to break out? |
Diagram 20 Beginning with the atari of W1 and then continuing with the forcing plays thru W9 succeeds in allowing White to escape, and in some situations would be the best way to play, but not here! The problem with it is that Black becomes too strong on both sides. So finding a better way to get out is highly desirable. |
Diagram 21 Beginning with the atari on the other side is clearly better, because now Black has only been strengthened on the left, but it’s still inferior! Although many players might be satisfied with this, the 5D who played White in this game looked further, and found something better! Do you see it? Try to find it for yourself before looking at the next diagram. |
Diagram 22 With the stylish “dog’s neck” extension of W1 here, White not only gets out as smoothly as before, but now is one step ahead in his race into the open center - a major difference in enabling a later connection to friendly stones or forming eyes. (W1 works because “a” and “b” are miai for it to remain connected to his group below!) Perhaps equally important, playing this way doesn’t induce Black to strengthen himself on either side! White escapes in each case, but the seemingly small difference between Dia 22 and either Dia 20 or Dia 21 can easily change the balance between victory and defeat in a close game! |
Because Only Enclosed Groups Can Be killed, There’s Little Value In Playing “Inside” Moves Against An Unenclosed Group |
It’s Usually Better To Play Outside Moves, And Force Your Opponent To Make Eyes And “Live Small” |
Diagram 23 This is the position a few moves after what we will discuss later as Dia 7, Chapter 2, with Black’s attention focused on the White group in the lower right center. This White group is not yet enclosed, so it’s in no immediate danger of dying no matter what happens next. But Black evidently reasoned that if he could prevent its ability to easily make two eyes that would both force it to run and make it vulnerable to later profitable harassment. So.... |
Diagram 24 B1 invaded to occupy the key shape point of the White formation, hoping to either cut it apart or prevent its making eyes. Allowing B2 next would enable B1 to connect out to the Black corner stones, shattering the White group’s viability and forcing it to run into the center eyeless. W2 was the best way to prevent that. Then B3 aimed at either connecting B1 to the left or allowing it to escape. |
Diagram 25 Instead of the invasion of B1 in Dia 24, Black should simply have played on the outside like this, expanding and strengthening his own formation and aiming to seal White in, while biding his time to when an eye-killing sacrifice attack at the point of “a” might have a reasonable chance of success. |
DIRECT THREATS TO KILL LARGE GROUPS ARE RARELY SUCCESSFUL |
THE BEST PLAN USUALLY IS TO USE SUCH THREATS INDIRECTLY, AS THE MEANS OF ACHIEVING OTHER IMPORTANT OBJECTIVES |
Diagram 26 In this game between a 7D and 6D, Black has secured the upper right corner and a small life on the lower right side. In return, White has secured the lower right corner, as well as eyespace on the upper right edge for his large incompletely settled but not yet enclosed group there. But it’s Black’s turn, and although there’s little chance that he can kill this White group, if possible he’d like to keep the pressure on and gain profit elsewhere by attacking it. But how to do that? |
Dia 27 The Knight’s Move of B1 is the strongest way to proceed! Although White can then readily live on the edge if he acts immediately, allowing himself to become enclosed is bad strategy! So instead White tried to escape. Dia 28 With this sequence, Black deliberately didn’t go all out to try to prevent White’s escape! Instead, he cleverly parlayed enclosure threats to build center strength (note the almost captured W6 and 8), resulting in a global advantage that ultimately enabled him to win the game. |