Solution 6A B1 here is bad on three major counts: - It garners no profit. - It makes no threat (so it’s pure Gote!) - It produces bad shape empty triangles at both “a’ and “b”. |
Solution 6B This way of playing is feasible, but inferior because it produces one point less for Black than the preferred (game) solution of 6E. Note that W4 is essential, because of the defect at ‘a’. If it’s omitted, ... |
Solution 6C If W4 is omitted, the pitch of B5 on that same point will capture 5 Whites! If W6 captures, after the atari of B7 if W8 connects then B“a” will capture 11 Whites! So W8 must connect at “a” and allow B9 to replay at 5 to capture 6 Whites. |
Solution 6D This B1 is best, and this diagram shows that it absolutely prevents an immediate cut with W2 because after the atari of B3, connecting with W4 would allow B5 to produce a snapback that captures 7 Whites. So ... |
Solution 6E After the atari on the marked stone of B1, White saved this stone with the simple connection of W2. This forced B3 to connect, and although this produced an empty triangle, it was acceptable because it retained Sente by forcing W4 to prevent Black’s pitch and following capture as in Solution 6C. |