Improve Fast In Go

© Milton N. Bradley 2008



Chapter 3 Problems



In each of Problems 1 & 2, identify any important weak groups.


 










Click Here To Go To Problem 1 Solution




   









Click Here To Go To Problem 2 Solution






 


Problem 3 This variant of a popular 3-4 point even game Joseki arose in a game between two 5D players.

When Black tenukied after W13 to make what he considered to be a globally bigger move elsewhere, the key question to be answered is: As things stand, is Black thick? (and therefore strong.) If so, why? If not, why not?

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Problem 4 In this game between a 7D and 5D, White has to make shape for his lower group.

But how best to do this?

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Problem 5 In this game between a 4D and 5D, White can play to try to prevent Black from making good shape (and thus becoming strong locally), but should he?

If so, how? If not, why not?



Click Here To Go To Problem 5 Solution




   



Problem 6 In this game between two 5D’s, the 3 marked Blacks are crucial cutting stones, so retaining them is necessary.

How best to do this, considering that they have only 3 liberties?


Click Here To Go To Problem 6 Solution







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Chapter 3

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